Showing posts with label voice. Show all posts
Showing posts with label voice. Show all posts

Tuesday, May 24, 2016

Writing Words for Nerds #AtoZChallenge--V is for Voice (Have you found yours?)

There’s a fun improv game you can play where you say the same thing in a bunch of different ways.

For example, try saying “I love you” in the following ways: bashfully, sarcastically, like Captain Kirk (remember . . . to pause in the . . . most unexpected of places), like a rock star (yeah, baby!), like a slimy politician (don’t forget to vote for me), angrily, drunk, like a little kid, like a parrot, and like Siri.

These are just a few examples. Maybe you want to come up with a few on your own. Or maybe you’d like to try different words. I used to play a similar game with my daughter and her friends, where we would read a children’s book in different ways. Believe me, Dr. Seuss sounds a lot funnier if you read his words furiously.

What makes this game interesting is that you soon discover that words change their meaning depending on how you say them. Spoken bashfully, “I love you” sounds deep, so deep that it scares the speaker just a bit; but spoken sarcastically, it sounds more like “I despise you.”  

You might be thinking, “What does any of this have to do with writing?”

While different literary agents and editors are looking for different genres, one thing that almost all of them are looking for is a unique and interesting voice.

Written words actually do have a “voice.” It’s the thing that differentiates one writer from another, the way each of us can express the same thing in a different way.

Some of us are like standup comedians. We write in our own voice. Jane Austen was like that. Her words are uniquely hers. No one else could have written them, not unless they were great at mimicking her voice.

Others are more like actors. We write in the voice of a character we’re playing. Daniel Handler wrote the Series of Unfortunate Events books like that under the name Lemony Snicket. I’d say Louise Rennison wrote her Georgia Nicolson books like that, although I’ve been told by people who heard her speak that Georgia’s voice was Rennison’s. They say she actually spoke like a teenage girl “on the rack of lurrrv,” and she really was the bestie every girl wanted to have.

Of the books that I’ve written, Toren the Teller’s Tale is close to my writer’s voice, although it’s heavily influenced by the voices of the various storytellers in it, particularly Toren herself. Dan Quixote: Boy of Nuevo Jersey has a lot of my voice in it, although a younger version of it.  I think Ride of Your Life comes closest to my true writer’s voice. Yes, it has focal characters, so the voice adjusts depending on the point-of-view character in a scene. But I do think you get a lot of my voice, my style, the way I put words together into sentences and sentences into paragraphs.


On the other hand, Why My Love Life Sucks was written in Gilbert Garfinkle’s voice, not mine.  I suppose parts of me get into his voice, just a bit. We’re both proud geeks, after all, both love science and both want to fix the world in our own way. He’s a lot smarter and younger than I am, though, and male. And I’ve given him some things that are the opposite of me, just so I could try on his way of seeing things. Gilbert loves heights, because I’m afraid of heights. Gilbert loves extreme sports for the same reason. He’s brave where I’m scared, and sometimes he’s scared where I’m brave. 

I think I prefer to write in someone else’s voice. I know I prefer to write in Gilbert’s. When I write in my own voice, I feel self-conscious. What will readers think of me? What if they don’t find me funny? What if they don’t like my writing? What if they don’t like me at all? Gilbert, on the other hand, could hardly care less. He just sees the world the way he sees it, and it doesn’t matter what anyone thinks. Writing in his voice also makes me feel like I’m not doing this alone. I have a friend in my head. I can take him anywhere I like. And he is geeking awesome.  I would listen to his voice all day if I could.

While different literary agents and editors are looking for different genres, one thing that almost all of them are looking for is a unique and interesting voice.

So how do you, the writer, give them what they want?

That’s a good question. After all, if there were an easy answer, everyone would be doing it.

When it comes to a personal voice, you probably already have one. You probably already have a unique way of saying things that’s different from how other people say them. You can develop that voice by reading a lot books and seeing how you would say things differently.

Maybe you wouldn’t say “I love you.” Maybe you would say “I hate you” in such a way that deep down everyone reading it would know you actually mean “I love you.” 



Maybe you would say, “As you wish,” like Westley in The Princess Bride



Or maybe when told “I love you,” you’d say “I know,” like Hans Solo tells Princess Leia in The Empire Strikes Back.  




Or maybe you wouldn’t say it at all. Maybe you’d show it with the things that you do, or maybe you’d think it and be too scared to say it out loud.

Whatever way you have that’s unique to you, pay attention to it. Cultivate it.

Many new writers try to write like someone else, but you need to write in the way that only you can. That’s the only way you’ll stand out. That’s the only way your voice can be heard above the rest.

As for writing in a character’s voice . . . This one is a bit trickier to explain.

I think you need to know the character inside and out. It could help to write down their entire life’s story, all the things they like and don’t like and why, all their greatest dreams and deepest fears. It could also help to draw them or find a photo of someone who makes you think of them. You have to know who they truly are, and you have to let your characters speak for themselves. You can’t try to control their voices. If you can treat them like they’re real people—not puppets for you to manipulate—they’ll be more likely to have their own unique voices, the way that real people do.

Two small technical notes: first, avoid writing things like “he saw,” “she thought,” or “I felt.” There’s nothing between your character and the things that are affecting them, so don’t put your character between them.  Instead of writing “He saw her as she left,” simply write “She left.” Instead of writing “she thought it might be nice to meet him for coffee,” write “Meeting him for coffee might be nice.” Instead of writing “I felt reassured,” write “So it wasn’t all bad.” And second, if you’re writing in first person, watch out for the “evil I.” You’ll probably have to sprinkle a few I’s in your first-person manuscript, but you don’t want to overdo it. People who say “I” a lot are usually self-absorbed, so if your character isn’t meant to be an egomaniac, try to edit most of those out.

I’m currently writing the end of Why It Still Mega Bites, the sequel to Why My Love Life Sucks. It’s fun, but also challenging, because a big part of the book is written in Amber’s voice. Getting inside her head and seeing things through her bright blue eyes and strange mix of hope and insecurity feels weird, I’ve really enjoyed it. I think it helps not to judge your point of view character too harshly, to accept that they are who they are, to see them as they see themselves. It probably helps to view the people around you that way, too. Try to have an open mind and put yourself in another’s shoes. Maybe it will make you a better writer. It probably couldn’t hurt.

Whatever you do, try to keep your voice authentic to yourself or your character. Don’t write anything for convenience or because that’s the way you think the character is supposed to be or the way the genre is supposed to be written. An authentic voice is rarely convenient and often breaks the rules.

And that, I think, is the kind of voice literary agents and editors are looking for, a voice that’s different because it breaks the rules. 

Monday, November 28, 2011

Improv for Writers, Part 3 of 3:Speed Writer--a Lesson Plan for a Writers' Conference

I sometimes like to imagine giving a class at a SCBWI (Society of Children’s Book Writers and Illustrators) conference. I have a long list of things I’d like to teach, and one of them is Improv for writers. Here’s my lesson plan for that class.

1. Hand out the information from my two previous blog posts on Improv: “How Improv Can Help You Write Better, Faster, and More Creatively“ and “Mind Games: Five Solitaire Games for Fiction Writers,” as well as recommendations for further reading. In each hand out, include an index card with the name of a well-known children’s book character, like Harry Potter or Clifford the big red dog: a different name on each card. There should be a note on it about not showing your card to the other people in the class. Also hand out several small pieces of paper that might be used later for suggestions. (Each handout should be attached with a paper clip. Bring a hat for scenes-from-a-hat type games. Also bring in a well-known children’s book, like The Cat in the Hat or Guess How Much I Love You, and a box that can be opened and closed.)

2. If there isn’t a space at the front of the room, ask everyone to help me make a space.

3. Ask “What is Improv?” Explain that Improv requires players to come up with ideas and scenes on the spot and that following the rules of Improv can help writers not only come up with lots of ideas fast but write faster and better. Explain that the most important words in Improv are “Yes, and . . .” Explain how this affects a story, that it lets the story move forward. Explain that we will be playing several Improv games that deal with voice, emotion, character, raising the stakes, coming up with story ideas, revision, and if we have enough time, using all your senses. There’s a lot to learn from Improv, and it takes most people months or years to hone the craft. We’ll do our best to cram as much as we can into the time we have.


The Games

(Remember to finish each game on a high note, so the excitement doesn’t wane.)

1. It’s How You Say It (3-5 minutes)

This game is all about voice. Ask for three volunteers to come to the front of the class. Tell them they’re going to read from the children’s book you brought with you, but they’re going to change the way they read it according to the emotions or characteristics I call out.  Here are some of the things you can try: angry, shy, surfer dude, bored, nervous, confused, in song, mafia hit man, giggling, suspicious, and overjoyed.  Ask the audience for suggestions too. After the game, ask what was the most fun. Was it an unexpected voice for reading that particular story? A surprising voice is usually more fun.  

2. I Gotta Feeling (20 seconds or less per person so it’s under 10 minutes, I hope)

This game is about embracing emotions. It’s like the first game but with adlibbing, and it’s for everyone. A box gets passed around a room along with a reaction to what’s in the box (the box is actually empty, but players can make up what they find in the box). Tell the players they must react to what’s in the box based on the kind of reaction I will give them. They need to pay attention, because the reaction can change at any time and I could ask for the box to be passed at any time. Pass the box around and call out reactions, like anger, angrier, angriest, indifferent, delighted, overjoyed, confused, perplexed, distraught, like, love, passion, bored, more bored, bored out of your mind, sarcastic, very sarcastic, scared, terrified, with apprehension, anxious, hopeful, jealous, proud, sleepily, reverently, and so on. After the game, ask which reaction the group thought was best. Why was it best? Was it very specific? Was it heightened? It’s usually best to vary the level of the emotions in your writing between five and nine with an occasional ten. That lets the tens stick out.


3. Character Conference (10-15 minutes)

This game is about creating characters. Ask for one volunteer, preferably someone who’s read a lot of children’s books. Everyone else should look at the index card they got with the name of a well-known children’s book character. They should stand until the volunteer correctly guesses who they are. Then they can sit down. The volunteer has to mingle at the character conference and try to figure out who everyone else is by asking questions. Everyone else needs to be their character without saying his or her name, the title of their book, or the names of other characters. They should try to feed hints to the volunteer without giving things away. If the volunteer gets stuck and a person playing a character isn’t helpful, other characters can mingle with that character until it’s obvious who that character is.  

4. What Could Possibly Go Wrong? (5-10 minutes)

This game is about story middles and raising the stakes. Ask for three to five volunteers. Ask everyone else for an activity. One person plays the main character and is given a goal related to the activity (like write a great novel, win a race, buy a toy, and so on). When I clap, the main character has to say, “What could possibly go wrong?” One of the other characters then needs to step in and raise the stakes by presenting obstacles related to the goal (make it clear that it has to be related to the goal and not some random obstacle) or by giving a reason why the thing the main character wants is now something he truly needs. The main character has to work to overcome these obstacles. This illustrates how to raise the stakes and how this increases tension and audience interest. Point out Murphy’s Law for fiction writers: If anything can go wrong (for your main character), it should.


5. The Untold Story (10-15 minutes)

This is about using old stories to create something new. Before doing this game, explain that Improv can be used to change an existing story and make it something new by changing the who, what, why, where, when, or how of the original story. The how is about how the story is told, like the style or the genre. Ask for a genre, like paranormal romance, murder mystery, Doctor Seuss, Star Wars, or evening news. Have each person write down on a scrap of paper something they associate with that genre, like if it’s mystery, the word could be detective or gun. Collect the pieces of paper and put them in a hat. Next have the group pick a well-known fairy tale. Ask for one volunteer who’s a really good storyteller. Take two more volunteers. The first volunteer has to narrate the untold story of the fairy tale in the chosen style or genre. The other two have to act out what the narrator says and come up with their own dialogue. The narrator in turn has to incorporate what the characters are saying and doing into the story. Every once in a while the narrator says, “That’s what everyone thinks happened, but what really happened is the character said . . .” The chosen character reaches into the hat and says a line that incorporates whatever is written on the piece of paper that character draws out. All players should try to make sense of and incorporate whatever it is into the story. When the game is over, ask how many variations of Romeo and Juliet the group knows. And what about Cinderella? What’s changed in those variations? Is it the who, what, where, or how? What other changes can they think of to either of those classics that haven’t been done yet?

6. Work for Hire (about 5 minutes)

This game is a fun game about being flexible and open to revision. Only do it if you have extra time, which isn’t likely. Everyone in the class has to pretend they each have a chance to get hired to write the next book in the hugely successful Happy, Happy Princess series, but they need to prove they can work with an editor. Point at one player and ask him to pitch his story idea for a Happy, Happy Princess book. After about 30 seconds say, “Stop right there. That’s good, but we’re thinking of taking Happy, Happy Princess in a new direction.” Make suggestions for a possible change (different character traits, different setting, different actions, different genres. and so on). “Give me what you got.” After the first person is finished, ask, “Anyone else?” After that person gives me her pitch, I switch the suggestion again. It could be something like “Comic books are really popular, so we want you to give Happy, Happy Princess a superpower” or “We’ve decided to kill off this character, but keep it happy” or “This story needs a werewolf” or “We think we could get a Star Wars tie in, so stick Yoda or Darth Vader into the story.”  This game ends after someone gives a really great pitch.

7. Story Settings (about 10 minutes)

This game reminds writers to think of the five senses when they write. It’s more educational than fun, but it could be a good way to wind things down. Have everyone walk around the room. Call out settings, and have the other writers react as if they’re in that setting. They need to react with all their senses: sound, sight, touch, taste, smell. Their reaction should be apparent in the way they walk, their posture, how they hold their noses, the way they move their hands, and of course the expressions on their faces. Among the settings to use are a crime investigation scene, a beach on the hottest day of summer, a garden in Wonderland, a kindergarten classroom, a funeral, and a space ship.  When the game is over, ask what people heard, saw, touched, tasted and smelled. How can they use this game in their own writing?

CONCLUSION

Improv can teach writers a lot, but perhaps the most important thing it teaches is how to overcome fear. There's no time for fear when you're performing Improv.

When Tina Fey began working at Saturday Night Live, Lorne Michaels told her, "Don't worry that it's going to be crap, because it's definitely going to be crap." Isn't that freeing? No one expects you to get the first draft perfect, so don't even try. Just have fun.

You have to take a leap of faith in yourself. Pick a genre and a starting point, create your characters, give your main character a goal, and raise the stakes. Don't ask yourself if it's crap, because it's definitely going to be crap. Just accept it and let your imagination go wild. Remember, you do have one advantage over an Improv actor: you can always edit your story later.

Improv opens up your choices in all areas of writing. You can always rewind and do a scene again and again until it's just the way you want it. Sometimes writers are paralyzed by having too many options. Don't be. Pretend it's Improv. Give yourself 30 seconds. Make a choice, take a leap, and find out where it takes you. 


And now, three books on Improv:

101 Improv Games for Children and Adults--just what the title says, this book has lots of fun games of varying difficulty and for varying group sizes.

The Ultimate Improv Book: A Complete Guide to Comedy Improvisation--this book is mostly for those who wish to teach Improv in a high school setting, but it does include some fun games and a lot of information on the skills required to do Improv well.

Truth in Comedy--this book was written by some of the people who originated Improv as it exists today. It gets to the heart of what makes Improv great, and it’s fun to read.



I hope you've enjoyed this series on Improv for writers. Please feel free to use the comments section below to let me know your thoughts or ask any questions. And if you're a conference organizer and you're interested in having me teach a class, drop me an email. I'd love to hear from you.

Sunday, November 20, 2011

Improv for Writers, Part 2 of 3--Mind Games: Five Solitaire Games for Fiction Writers

Last week I talked about my love of Improv and how I use Improv to do everything from coming up with story ideas to raising the stakes to editing. This week, I’d like to give you five Improv games you can play on your own.

It might seem like a strange idea. Improv, after all, is performed in groups; whereas writing is usually a solitary activity. But really when you’re writing fiction, you can have as many people to play Improv games with as you like. You just have to make them up.

Each character should behave like an Improv actor, responding to everything with “yes, and.” This keeps the story moving forward. Try to explore each idea you choose as fully as you can. And if you drop something in early, try to remember to pick it up before the end.

And now, here it is:


Five Games Based on Improv 
Writers Can Play On Their Own


1. Word Association (1-3 minutes)

Technically this is more of a warm up exercise than a game, but it does help you explore ideas or themes in a way that will let you come up with related stories.

Think of something, anything, and then think of all the things you associate with it. Rattle them off as they come to you, whether they make sense or not. You can record them, type them, or just write them down by hand on a piece of paper. (If you like to doodle, you can sketch ideas as well.) If you have someone else who can work with you, they could offer the original suggestion for you to brainstorm. Or if you have an idea of something you’d like to write, you can just start with one word associated with that thing.

For example, let’s say you want to write a YA. YAs are about teenagers, and teenagers go to high school. Your note might look something like this:




The words you come up with can help feed you ideas for the other games, so it’s usually a good way to start. In Improv, all players will come up with their own word lists. Sometimes they’ll actually talk about a topic instead of just listing words. However you do it, this is a good way to start.


2. Who, What, Why, Where, When, How (3-5 minutes)

Every story has to answer these questions. Who are your characters? What are they doing? Why are they doing it? Where are they? When is this scene taking place in regard to the action? (This isn’t about a time period, because something like the Ice Age, Victorian times, or in the future is really more of a where then a when. The when is before, during, or after the action.) How is this story shown? (For example, is it shown as a fairy tale, a romance, or a detective story, or all three at once?)

There are many different kinds of Improv games that are based on taking a scenario with assumptions and replacing a who, what, why, where, when or how with a different who, what, why, where, when or how.

One of these games, for example is Fairy Tale Court. Pick a fairy tale, take two or more characters from it, and come up with a scenario that would explain why one is suing the other. This is all about changing the what. Instead of doing what these characters would normally be doing in the fairy tale, they’re dealing with a lawsuit. You might think this is a where thing, but the court setting is just an extension of the what (the lawsuit).

For a more adaptable game, start with a story that has assumptions about all six. Do a one-minute word-association game related to that story, so you have all of your assumptions before you. Now change one of those assumptions to something very different.  

Let’s use Cinderella as an example. Cinderella has Cinderella as the who, going to the prince’s ball at the castle as the what, falling in love with the prince as the why, Cinderella’s house as the where (for this part of the story), during as the when, and fairy tale for how the story is told. Write each of these down in a separate column. Now below each item, write a different who, what, why, where, when or how. Don’t think too long about each thing you write down. Whatever comes to you first, no matter how crazy it might seem.  

Here’s a chart I wrote for Cinderella:

Cinderella


Who
What
Why
Where
When
How
Cinderella
Go to the Castle
Fall in Love with the Prince
Cinderella’s house
During
Fairy tale
Ugly Sister
Stepmother
Prince
Fairy Godmother
Slipper
Pumpkin
Waitress
Nerd
Robot
Lawyer
Chameleon

Sue fairy
Get job
Teach class
Get therapy
Sell cosmetics
Become famous
Make pie
Watch TV
Exercise
Buy car
Hire maid
Protest Prince
Run for Office

Network
Research article
Murder king
Gossip
Eat
Line Dance
Steal painting
Cater party
Hurt stepsisters
Deliver pizza
Sing Karaoke
Go to bathroom
Mock prince
High school
Laboratory
Zoo
A corporation
Victorian times
The future
On a beach
Atlantis
Japan
Video game
Alaska
Olympus
Kindergarten

Before
After
Comedy
Musical
Opera
Sci-fi
Thriller
Steampunk
Horror
Article
Tweets
Love Letters
Commercial
Sports Commentary
Court TV



You don’t have to fill out a complete chart, just enough to give you some original ideas. As you can see, there’s no end to the number of variations you can create from just one story.

Writers do this all the time, which is why there are so many variations of some stories. Rogers and Hammerstein’s Cinderella, Ella Enchanted, Confessions of an Ugly Stepsister, Pygmalion, My Fair Lady, She’s All That, A Cinderella Story, Another Cinderella Story, Ever After, and Just Ella are all variations of Cinderella. You can probably think of some more.

This game might be a little overwhelming at first, but it shouldn’t be. Just trust your instincts, no matter how crazy the idea you come up with seems to be. The thing to remember is that whatever you choose to change should be used consistently and in a way that makes sense within the context of your new story. Don’t just drop the change in and forget about it. Explore it fully. If you can’t trust yourself to come up with original changes, ask someone for a suggestion, like a type of person to replace the who or an activity to replace the what.

Once you’ve picked something, ask yourself, “What if?” Taking one idea at random, what if Cinderella was a robot? What if she was built to cook and clean, and what if she wanted something more? What if her fairy godmother was a nerdy guy who fixed her to make her beautiful so she could live her dream? It’s such a fun and interesting idea to explore.



3. Do It in Style (5-15 minutes)

Technically this is just about changing the how (as in how the story is told) of any story, but it can be very helpful for writers to experiment with different styles, so I’m including it as its own game.

Start with a very simple short story. This could be a well-known fairy tale, an ancient myth, a news item, a movie or book plot you’re very familiar with, a Shakespearean play, a Bible story, or even something interesting that happened to you recently. It should have a beginning, a middle, and an end. Now write it in a genre different from the one it was originally.

I’ve done this with students in an English class, and they loved it. Some of the genres a writer can use are children’s book, Dr. Seuss (easier than it sounds,  because you can just make up words if you can’t find a rhyme), spy thriller, romance novel, love letter, complaint letter, job application, horror, high fantasy, steampunk, Biblical, Shakespearean, or newspaper article. If there’s a popular movie or TV show character or celebrity with a particular way of behaving or talking, you can use that too. How would the characters on Jersey Shore act out the story of Cinderella? It could be fun to find out.

Doing it in style helps writers work on voice, which many believe is the single most important quality of every story. As the saying goes, “It’s not what you say, but how you say it.”  


4. Raising the Stakes (3 minutes)

Raising the stakes is an important part of longer Improv games, because it keeps the audience engaged. It can also determine whether your reader will put your book down or feel compelled to keep reading from beginning to end.

In Improv, this game might simply involve having one player playing a character with a goal, while all the other players are required to step in, present an obstacle, and then leave. Or it could require two players to raise each other’s need to achieve their own goals while presenting each other with obstacles. Or raising the stakes could simply be an element of another Improv game.

To play this game as a writer, start by creating a character and giving that character something he or she wants. Now write a list of the reasons that character wants this thing, what it will mean if the character doesn’t get it, and what it will mean if the character does. One part of raising the stakes is about raising the character’s desire, so put these reasons in order from least important to most important.

For example, at first your character might want to pass a test just so he doesn’t fail the class. To raise the stakes, he might later find out that if he doesn’t pass the test, he’ll have to repeat tenth grade. Then he might start thinking about how this will affect his relationship with his girlfriend. Will she break up with him? Each stage here raises the stakes from a simple want to a deep need.  

Next, create a list of the kind of things that might get in his or her way. I like to call this Murphy’s Law for Writers, which I sum up as, “If anything can go wrong (for your main character), it should.” These obstacles have to come out of what it is the character wants, not random, outside obstacles. They can come from the character himself (internal conflict), other characters, or the environment. One of the best obstacles is time itself, because if the main character doesn’t achieve his or her goal by a certain time, it will never happen.  He has to pass the class tomorrow morning, because he won’t get a second chance.

Create other characters to make him need to reach his goal more or to provide obstacles to reaching his goal. For example, his girlfriend could tell him she couldn’t date him anymore if he’s held back a year. That would increase his need to reach his goal. Meanwhile, his best friend invites him to a party at his house, which tempts the main character away from studying for the test, thereby creating an obstacle. An environmental obstacle could be that the main character’s computer breaks down, so he can’t use it to study. Keep raising the stakes and keep having your main character do everything possible to achieve the goal until the question of whether or not your main character gets what he wants is answered. Your audience will be riveted, because your audience will need to know the answer to that question.

Goal: pass test

Raising Desire
Obstacles
Can stop studying
Will prove he’s smart
Parents are pestering him
Needs to pass to move up to 11th grade
Parents will be disappointed if he fails
Needs to be in same class as girlfriend
Needs to keep girlfriend
Needs to keep his friends

Party at friend’s house
Broken computer
Homework he still has to do
The book is boring
He’s too tired to study
Girlfriend wants him to go to party
Parents refuse to help
Teacher won’t allow a makeup test



You don’t need to use all the things on your lists, but it’s a good idea to explore as many of them as fully as you can. (It can be really funny, though, if you do use everything on both lists and use them very quickly.) Try to raise the stakes physically and specifically, as well as internally and through dialogue. The more dimensions you can give the conflict, the more real it will be for the reader. And the more real it is, the more engaged your reader will be.


5. Rewind (1-3 minutes per rewind)

In Improv this game involves rewinding the last thing you said and saying something else. As writers, we shouldn’t just settle for the first thing we think of. What if the next thing you could have come up with would have been so much better? You won’t know unless you try. So do your story and yourself a favor and rewind.  

This is a great game to play while you’re editing.

If you have a scene you’re not absolutely delighted with, rewind it and take it in a different direction. I often use this for dialogue, but it can also be a good way to raise the stakes. I like to use the comments section in Word for this. If what I come up with is better, I’ll replace the old scene in the document but keep the original scene in the comments section. Don’t be afraid to change anything and everything. Giving you more options can only give you a better, stronger story.

It will also save you from annoying the audience by missing something obvious. Ever watch an action film and think, “Why hasn’t anyone called the cops? There’s a guy running through midtown shooting. Surely at least one person has dialed 911 by now”? If the writer of that movie had gone through all the options, he would have an explanation as to why no one called the police or he would have had the police arrive at the scene.  Explore as many logical possibilities that you can think of, because you don’t, your audience will.     



This is just a small fraction of the number of ways you can use Improv in your writing. 

Next week we’re going to look at Improv games that can work at writers’ workshops, classes, and the like. See you then!

Monday, November 07, 2011

How to Be an Original Writer

From the Memoirs of Edward R. Hound, Gloria Turkey: Biggest Bird on Broadway



Years ago on the SCBWI (the Society of Children’s Book Writers and Illustrators) boards, the topic of edginess came up. Several writers were upset, because a few editors and agents at a SCBWI conference said they were interested in edgy books. 

“But how can I write edgy?” the writers cried. “I write picture books! I live in the Midwest. I can’t write young-adult novels about sex, violence and drugs. What’s wrong with sweet, cute picture books? Why can’t they like quiet books too?”  

My take on this was that their definition of edgy was wrong. In my opinion, edgy means different. Not in the center, not the mainstream, but on the cutting edge, something people haven’t seen before. And any writer can have that, as long as she is being true to who she is. Each of us has a unique perspective on the world. We’re each capable of telling unique stories. We’re each capable of looking at the world from our own unique edge of it. I think this was what those editors and agents meant too, which is why they’ve stopped asking for edgy and are now asking for something that will surprise them, something with a great and original voice. It’s the same thing, but it helps out those writers who thought they couldn’t write edgy unless they wrote issue books.

The problem with books that aren’t edgy by this definition is that they’ve already been written. If someone is looking for Winnie the Pooh, they’re going to buy Winnie the Pooh. They’re not going to buy a new book that’s like Winnie the Pooh. And that’s why it’s important for each writer to try to find his or her voice and write books that only he or she can write. Agents and editors want to be surprised, so surprise them. Show them something they’ve never seen before, something only you could have written. Show them your own unique take on the world in your own unique voice. 

If you think your life doesn’t have an edge and that you’re just like everyone else, you probably haven’t looked hard enough. Take another, deeper look. What do you see? 

What are you passionate about? 

What scares you?

What moves you? 

What are you insatiably curious about?

What’s the funniest thing you ever saw or heard about?

Your life is filled with stories that only you can tell. 

“Okay,” I hear you saying. “But I’m not writing books based on my real life. What if I write picture books? Or what if I write fantasy? How do I use my unique edge of the world to write picture books or fantasy?”

Everyone says that an aspiring writer has to do three things: read, read, and read some more.
An illustration from Dan Quixote: Boy of Nuevo Jersey by Shevi Arnold


Read classics in your genre of choice. Read current popular books in your genre to get a feel for what what’s already out there and what readers want. And read books on writing, editing, and publishing. 

That’s great advice, but it does, in my opinion, require a couple of clarifications. 

First, when it comes to reading fiction, a writer should learn to read like a writer, not only like a reader.
As a reader, you’re receptive to whatever the writer throws at you. There may be things that bug you, but you don’t dwell on them. You either make the choice to read it or you don’t, but you don’t try to get behind why the things that bug you bug you. There may also be things that excite or move you, or other things that make you laugh. You don’t try to get behind how these things work; you just enjoy that they do. 

As a writer, though, you need to figure out why books, or characters, or chapter breaks during tense scenes, or a specific wording affects you the way it does. You need to figure out how to avoid the things that bug you, and you need to figure out how to make the things that work for you a part of your own writing so that you can excite and move and make readers laugh too.

And that leads me to the second clarification, which is that you shouldn’t let what you read affect you so much that it drowns your own voice. If you are too influenced by another writer’s work, you will never be more than that writer’s shadow. Your aim should never be to become the next J.K. Rowling, Neil Gaiman, Stephanie Meyer, Terry Pratchett or even Amanda Hocking. They never aimed to be the next anybody else, and neither should you. Your aim should always be to become the writer that only you can become. 

Just find your unique edge in whatever genre or type of book you’d like to write.

For example, let’s say you like fantasy, and you have a passion for roses. (I’m just pulling this out of my hat. It could be anything.) Are there any fantasy stories with roses? I can think of two. There’s the rose in Beauty and the Beast, the one Beauty’s father takes from the Beast’s garden in the traditional tale. How could you shake that up? What if you told the story of Beauty and the Beast from the rose’s point of view? Or what if the rose is the only thing the Beast ever loved, and what if he willingly gives it to the Beauty near the end of the story? 

And then there are the Queen of Hearts’ roses in Alice’s Adventures in Wonderland. What if you wrote a story about the Queen of Hearts explaining why she needed the roses to be red? What if there’s a curse that says the roses will be red, and if they’re not, they’ll be painted with blood? Or what if the white roses remind her of Snow White, a child she vaguely remembers was hers before she died?

Or maybe you could write a story based on some facts about roses? Roses have thorns. Thorns are sharp. Sharp things can be weapons. Maybe in your story the rose will be used as a weapon by warring mice who don’t notice the rose’s beauty until a young squirrel captures it in a painting. 

Or maybe you could write a creation myth that explains why roses have thorns. 

You don’t have to stick to facts and old fantasy stories. You can be inspired by poems, songs, art, experiences, and more.  Look at both what the rose is and isn’t. Look at what’s missing in your genre of choice. If you like roses, you must like gardening. You know, I’ve never read a story about a magical gardener, have you? Maybe you could write it? Of you if you want to go science fiction, what if you wrote a story about a gardener who insists on growing roses on Mars, even though they can’t be eaten and have no use? Imagine that gardener explaining why he should be allowed to grow roses on Mars. What if he’s forbidden, but he grows them anyway in secret? Who is he doing this for? What will the gift of a single rose mean? It could be fascinating. 

Reading a lot gives you better idea of what’s already been done, but more importantly, it gives you an idea of what hasn’t been done. And if what hasn’t been done coincides with something that excites, scares, moves, intrigues, or just amuses you, you’ve found the seed of a story that will probably excite, scare, move, intrigue, or amuse others: a story only you can write. 

You’ve found out how—instead of writing like an original—you can be an original.