I've put together a great list of KidLit people on Twitter, and I highly recommend you subscribe if you want to see the latest tweets by writers and illustrators with just a click.
Here it is!
https://twitter.com/SheviStories/lists/cb-and-ya-people
It's a great list full of great stuff. Hope to see you there.
Love,
Shevi
Showing posts with label illustrator. Show all posts
Showing posts with label illustrator. Show all posts
Tuesday, April 12, 2016
Looking for YA and Kids Book Writers, Illustrators and Other Pros on Twitter?
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Sunday, December 06, 2015
Why I'm Quitting the SCBWI (Even Though I Think It's Great)
I'm planning to quit the SCBWI when my annual membership runs out in February.
I've loved the organization. At one time I had over 10,000 posts and comments on the SCBWI boards. I've written for the SCBWI Bulletin, illustrated for it, too. I've won a monthly SCBWI writing competition. I even put together the SCBWI Illustrator's Market Guide under Harold Underdown, which was difficult but rewarding. I've enjoyed attending SCBWI conferences and workshops, particularly in New Jersey, and I love the critique group I helped assemble through the SCBWI boards. In the past, the SCBWI was great for me.
Over the last couple of years, though, I feel like everything SCBWI related has been moving me backward, instead of forward, and like all of us, I need to keep moving forward.
When the SCBWI boards changed hosts, all my old posts and comments--all the help and encouragement I'd provided to other SCBWI members over the years--pretty much vanished, and I started again from zero.
The new boards weren't easy to use, and fewer people used them, mostly to try to promote their own work. The sense of camaraderie--of fellow writers and illustrators supporting each other on this journey--vanished. I no longer felt like I belonged there.
Then the SCBWI started PAL (Published And Listed) membership, which I applied for. Twice. However, since my traditional credits are for illustrations, articles, stories, and other works in newspapers and magazines, I apparently don't qualify, although no one from the SCBWI thought to inform me of that. I put in my request and received no response at all. It now says that PAL status is only awarded to those who have published books with traditional publishers. Over 12 years of publishing history and all the work I've done for the SCBWI doesn't count for beans.
I've been building sandcastles, and they've been washed away. I've seen this happen to others, too. I've seen a SCBWI RA (Regional Advisor) pretty much work her butt off for the organization, and while I can't speak for her, I do feel she hasn't been rewarded for all that she's done.
All of this makes me sad.
I don't feel that my time has been wasted. I've learned a lot, things I'm putting into practice now as an indie publisher. I've made some great friends. But the truth is I probably should have left the SCBWI a few years ago.
I make it a rule in life to occasionally stop and ask myself, "Why am I doing this? Why did I start this, and am I getting what I thought I would out of this? Is there a better use of my time and energy?" When it comes to the SCBWI right now, the answers are "I don't know why I'm doing this anymore. I started this because I wanted to find an agent and a publisher, but I don't want to do either of those things anymore. My time, energy and other resources would be better spent elsewhere."
I still think the SCBWI is a great organization for anyone new to writing and illustrating for children, or for anyone who has already had a book traditionally published. Unfortunately (or perhaps fortunately), that's not me.
I've loved the organization. At one time I had over 10,000 posts and comments on the SCBWI boards. I've written for the SCBWI Bulletin, illustrated for it, too. I've won a monthly SCBWI writing competition. I even put together the SCBWI Illustrator's Market Guide under Harold Underdown, which was difficult but rewarding. I've enjoyed attending SCBWI conferences and workshops, particularly in New Jersey, and I love the critique group I helped assemble through the SCBWI boards. In the past, the SCBWI was great for me.

Over the last couple of years, though, I feel like everything SCBWI related has been moving me backward, instead of forward, and like all of us, I need to keep moving forward.
When the SCBWI boards changed hosts, all my old posts and comments--all the help and encouragement I'd provided to other SCBWI members over the years--pretty much vanished, and I started again from zero.
The new boards weren't easy to use, and fewer people used them, mostly to try to promote their own work. The sense of camaraderie--of fellow writers and illustrators supporting each other on this journey--vanished. I no longer felt like I belonged there.
Then the SCBWI started PAL (Published And Listed) membership, which I applied for. Twice. However, since my traditional credits are for illustrations, articles, stories, and other works in newspapers and magazines, I apparently don't qualify, although no one from the SCBWI thought to inform me of that. I put in my request and received no response at all. It now says that PAL status is only awarded to those who have published books with traditional publishers. Over 12 years of publishing history and all the work I've done for the SCBWI doesn't count for beans.
I've been building sandcastles, and they've been washed away. I've seen this happen to others, too. I've seen a SCBWI RA (Regional Advisor) pretty much work her butt off for the organization, and while I can't speak for her, I do feel she hasn't been rewarded for all that she's done.
All of this makes me sad.
I don't feel that my time has been wasted. I've learned a lot, things I'm putting into practice now as an indie publisher. I've made some great friends. But the truth is I probably should have left the SCBWI a few years ago.
I make it a rule in life to occasionally stop and ask myself, "Why am I doing this? Why did I start this, and am I getting what I thought I would out of this? Is there a better use of my time and energy?" When it comes to the SCBWI right now, the answers are "I don't know why I'm doing this anymore. I started this because I wanted to find an agent and a publisher, but I don't want to do either of those things anymore. My time, energy and other resources would be better spent elsewhere."
I still think the SCBWI is a great organization for anyone new to writing and illustrating for children, or for anyone who has already had a book traditionally published. Unfortunately (or perhaps fortunately), that's not me.
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Sunday, October 18, 2015
My Notes from the "Social Media for Creators" Panel from New York Comic Con 2015
One of the most useful panels I attended at NYCC this year was the one on Social Media for Creators.
Buddy Scalera from ComicBookSchool.com moderated, and Jimmy Palmiotti, Matt Hawkins, Tim Washer, and Dennis Calero spoke and answered questions.
Here are my notes:
In the "Kickstarter Generation," you can be successful by excelling in these areas: you can be good, you can be fast, or you can be cheap. Just pick two!
Of course, there’s a bit more than that.
You also have to be likeable.
Jimmy suggested starting with your family/friends/coworkers. He also suggested that you be inquisitive about people. Talk to them. “What do you do?” is a good place to start. Find like-minded people on Twitter and engage. Build relationships using connections, contextualizing them, and letting them know what you want to happen.
Self-branding. Using humor. The evolution of journalism.
Tim Washer on the importance of humor. He showed us a pie chart of the percentage of people who like to laugh. It’s everyone!
So how do you make that work for you? Have can you be funny with your social media?
Brevity is the soul of wit, so be brief. And funny. Don’t worry about being too ludicrous and absurd. The ludicrous and absurd GETS ATTENTION! Play around, have fun, and just trust that something will happen.
He mentioned a woman with 23,000 followers on Twitter who got a free trip to Japan because she made short videos using lots and lots of photos (with music) about the stuff she loves. She said she wanted to go to Japan, and she got it! Follow her lead. Be passionate, have fun, be brief and say what you want.
LAUGH! Relax. The big ideas will come to you.
One way to come up with funny ideas is with Comic Juxtaposition. (I know about this from my political cartooning days. One thing makes you think of another and so on. Suddenly you find two things that are so different and yet weirdly fit together—and that’s funny! That’s the “Oh, I get it” moment in comedy. For example, there are many similarities between school and prison life. They both have cafeterias where people get served food on trays and have to take those trays to a table where they have to eat with others who are in the same position. Taking things that are exclusive to one of those situations and putting it in the other could be funny. For example, you could draw a comic strip with two tough looking school girls sitting at a table in a cafeteria. One asks that others, “So what are you in for?”)
Tim Washer had us give example of two things that don’t go together. We went with “banana” and “toy store.” We then had to give attributes for each of those. One of the attributes for banana is that people slip on them. Two of the attributes for toy stores are that they sell toys to parents.
Suggestion #1: BANANA
Attributes: Slipping
Suggestions # 2: TOY STORE
Attributes: Toys, Parents
Tim put those two together and came up with the idea of a Slip ‘N Slide at an office. It’s funny, because it’s absurd.
This association process is also called “webbing.”
Matt gave ThinkTank on Facebook as an example of a good strategy. ThinkTank is about science, and the guy who does it writes observations, personal stuff, and some promotion. (I don’t know if this is the same ThinkTank I found, but these people post a video a day.)
You have to discover your VOICE. In Improv, there’s a game called “The Rant.” The point of the rant is to let you see who you truly are. It helps you discover your honest Voice.
On dealing with trolls: Jimmy and Matt will delete comments and block attacking commentators (on their blogs and/or Facebook pages?). You can argue, but keep it civil. Jimmy will sometimes DM people to get them to stop their angry comments. Usually when they realize there’s a human being on the other side, they stop. Jimmy says that when you’re dealing with an angry person, you should smile, wave, and say, “Have a nice day!” You can delete the thread that’s gotten out of control and post a picture of a sunset. It diffuses the situation. Comedy diffuses bad situations.
Dennis says that people want to get to know you, warts and all. If you have problems, people will support you.
Someone recommended a book called On Intelligence, which is about the brain and pattern recognition. Humor is about seeing patterns in disparate things (what I call the third “S” of comedy: “Sense.” The other two are “Setup” and “Surprise”).
Matt says, “Be about something.” You can’t be mysterious if you aren’t famous.
Dennis says you should be a Voice with a distinctive personality. People tend to forget there’s a real person on the other side. Remind them.
Someone asked which platforms they prefer.
Tim likes Instagram and Facebook, but you have to find the platform that works for you.
Jimmy also likes Instagram. Twitter is great, because you can ask for retweets—AND you can retweet others.
Dennis draws every day and posts on Instagram. (This is probably a habit I should get into, posting something visual or a video EVERY DAY.)
Matt gives freebies and writes a week of promotional tweets and Facebook posts one day a week and then schedules them. (This is probably a habit I should get into, too.) He loves Facebook advertising and spends $50 a day, money he considers well spent.
Dennis says build a following and put out a pure vision.
THE TAKEAWAY FOR ME: Post something funny, short, and visual that helps show who you are at least daily. You can create this content once a week and schedule it to release through the week. Use Facebook and Twitter--and start using Instagram. Post your observations and personal stuff, and just a little promotional stuff. Use the ludicrous and the absurd to get attention. Laugh, relax, be passionate, have fun, and be brief. Be inquisitive about others, find connections to contextualize your relationships online, and let them know what you want to happen.
Buddy Scalera from ComicBookSchool.com moderated, and Jimmy Palmiotti, Matt Hawkins, Tim Washer, and Dennis Calero spoke and answered questions.
Here are my notes:
In the "Kickstarter Generation," you can be successful by excelling in these areas: you can be good, you can be fast, or you can be cheap. Just pick two!
Of course, there’s a bit more than that.
You also have to be likeable.
Jimmy suggested starting with your family/friends/coworkers. He also suggested that you be inquisitive about people. Talk to them. “What do you do?” is a good place to start. Find like-minded people on Twitter and engage. Build relationships using connections, contextualizing them, and letting them know what you want to happen.
Self-branding. Using humor. The evolution of journalism.
Tim Washer on the importance of humor. He showed us a pie chart of the percentage of people who like to laugh. It’s everyone!
So how do you make that work for you? Have can you be funny with your social media?
Brevity is the soul of wit, so be brief. And funny. Don’t worry about being too ludicrous and absurd. The ludicrous and absurd GETS ATTENTION! Play around, have fun, and just trust that something will happen.
He mentioned a woman with 23,000 followers on Twitter who got a free trip to Japan because she made short videos using lots and lots of photos (with music) about the stuff she loves. She said she wanted to go to Japan, and she got it! Follow her lead. Be passionate, have fun, be brief and say what you want.
LAUGH! Relax. The big ideas will come to you.
One way to come up with funny ideas is with Comic Juxtaposition. (I know about this from my political cartooning days. One thing makes you think of another and so on. Suddenly you find two things that are so different and yet weirdly fit together—and that’s funny! That’s the “Oh, I get it” moment in comedy. For example, there are many similarities between school and prison life. They both have cafeterias where people get served food on trays and have to take those trays to a table where they have to eat with others who are in the same position. Taking things that are exclusive to one of those situations and putting it in the other could be funny. For example, you could draw a comic strip with two tough looking school girls sitting at a table in a cafeteria. One asks that others, “So what are you in for?”)
Tim Washer had us give example of two things that don’t go together. We went with “banana” and “toy store.” We then had to give attributes for each of those. One of the attributes for banana is that people slip on them. Two of the attributes for toy stores are that they sell toys to parents.
Suggestion #1: BANANA
Attributes: Slipping
Suggestions # 2: TOY STORE
Attributes: Toys, Parents
Tim put those two together and came up with the idea of a Slip ‘N Slide at an office. It’s funny, because it’s absurd.
This association process is also called “webbing.”
Matt gave ThinkTank on Facebook as an example of a good strategy. ThinkTank is about science, and the guy who does it writes observations, personal stuff, and some promotion. (I don’t know if this is the same ThinkTank I found, but these people post a video a day.)
You have to discover your VOICE. In Improv, there’s a game called “The Rant.” The point of the rant is to let you see who you truly are. It helps you discover your honest Voice.
On dealing with trolls: Jimmy and Matt will delete comments and block attacking commentators (on their blogs and/or Facebook pages?). You can argue, but keep it civil. Jimmy will sometimes DM people to get them to stop their angry comments. Usually when they realize there’s a human being on the other side, they stop. Jimmy says that when you’re dealing with an angry person, you should smile, wave, and say, “Have a nice day!” You can delete the thread that’s gotten out of control and post a picture of a sunset. It diffuses the situation. Comedy diffuses bad situations.
Dennis says that people want to get to know you, warts and all. If you have problems, people will support you.
Someone recommended a book called On Intelligence, which is about the brain and pattern recognition. Humor is about seeing patterns in disparate things (what I call the third “S” of comedy: “Sense.” The other two are “Setup” and “Surprise”).
Matt says, “Be about something.” You can’t be mysterious if you aren’t famous.
Dennis says you should be a Voice with a distinctive personality. People tend to forget there’s a real person on the other side. Remind them.
Someone asked which platforms they prefer.
Tim likes Instagram and Facebook, but you have to find the platform that works for you.
Jimmy also likes Instagram. Twitter is great, because you can ask for retweets—AND you can retweet others.
Dennis draws every day and posts on Instagram. (This is probably a habit I should get into, posting something visual or a video EVERY DAY.)
Matt gives freebies and writes a week of promotional tweets and Facebook posts one day a week and then schedules them. (This is probably a habit I should get into, too.) He loves Facebook advertising and spends $50 a day, money he considers well spent.
Dennis says build a following and put out a pure vision.
THE TAKEAWAY FOR ME: Post something funny, short, and visual that helps show who you are at least daily. You can create this content once a week and schedule it to release through the week. Use Facebook and Twitter--and start using Instagram. Post your observations and personal stuff, and just a little promotional stuff. Use the ludicrous and the absurd to get attention. Laugh, relax, be passionate, have fun, and be brief. Be inquisitive about others, find connections to contextualize your relationships online, and let them know what you want to happen.
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Monday, June 16, 2014
Everything You Wanted to Know about Publishing a Picture Book (But Didn't Know Who to Ask): part 2 of 4—Writing
After
publishing four novels for kids, teens, and adults who love YA books, I decided
to publish a picture book: Fay
Fairy’s Very BIG Problem. I ran into a few problems of my own, and so I
decided to write this series of articles to remind me how to avoid or overcome
those problems next time, and so others can do the same.
In the first
part of this series, I showed you some of the right and wrong reasons to indie
publish a picture book, the skills necessary to do it right, and why I choose
to indie publish with CreateSpace.
Now we're going to look at the first stage of creating a picture book—writing.
Write It
If you're
reading this, you probably already have something written down or you at least
have a good idea of what it is you want to write. I have, however, noticed a
few basic mistakes that picture-book writers often make when they're starting
out.
First, a
picture book should be under 1,000 words—and under 500 words is even better. Little
kids have short attention spans. Make a picture book too wordy, and your book
will probably lose their attention. So make it as short as you can, and make
every word count.
Second, a
picture book isn't just a story with pretty pictures added to it. A picture
book needs pictures to tell the story. So if your story
contains any words that can simply be shown in the illustrations . . .
Cut. Them. Out. For example, if your story says, “Abigail had red hair,” or
even “Abigail’s red curls bounced as she walked,” cut out the part about how
her hair looks. Let the illustrations simply show what Abigail's hair looks
like. If you're not an illustrator, don’t even mention it in the illustration
notes unless it’s vital to telling the story. You might feel inclined to tell
the illustrator, for example, that Abigail has red hair because your daughter
has red hair, and you want the character to look like your daughter. But if it's
not really vital to the story, leave it out. Let the illustrator best tell his
or her part of the story the best way that the illustrator knows how. Maybe
that’s drawing Abigail with red hair, but maybe it's drawing her with black
hair. Maybe it’s by drawing Abigail as a bunny rabbit. The important thing is
to give the illustrator the freedom to make your story the best that it can be.
Third, make
your story kid, parent, teacher and librarian friendly. You’d think this goes
without saying, but you wouldn't believe how many writers insist on writing
stories that are meant to appeal just to kids or just to parents. Of course,
you want kids to shout, “Again!” But that’s not going to happen if an adult
doesn't buy the book first. Of course, you want an adult to buy the book. But
that’s not going to happen if the kid isn't going to want to hear it.
You should
also consider what your picture book offers a parent, teacher, or librarian
that can't be found in another book. A parent, for example, might need a
picture book about blended families or living with a developmentally disabled
sibling or a bunch of other stuff that Dr. Seuss never considered writing
about. A teacher might need a book about dinosaurs or rivers or a recent historical
event or how to deal with a bully. And librarians are constantly being asked
for books on topics they don’t have. Having a book on a needed topic can be a
great way to land those paid classroom and library visits that—as we saw in
part one of this series—can be a picture-book writer’s or illustrator’s bread
and butter. Obviously, this is true for nonfiction, but it can also be true for
fiction. So ask yourself what your book might offer its potential buyers, not
just the kids that make up the intended audience.
One way to
do this is to imagine offering your services as a visiting author to an
elementary school teacher. That teacher is going to want you to do more than
just read your book. What are you going to teach kids in connection with your
book? Are you going to make your author visit interactive? If so, how?
Fay
Fairy’s Very BIG Problem, for example, has a page in the back explaining
how I created the story by taking an ancient Indian parable—”The Blind Men and
the Elephant”—and changing it by asking, “What if the story were told from the
elephant’s point of view?” I would start my author visit by telling the kids
the original parable and how it gave me the idea for my book. Then after
reading my book to the children, I would ask them to pick a story they all
knew, like Cinderella, and I would ask them to see how many different stories
they could create by changing parts of it, like the point of view character or
the setting. It would be a creative exercise, and it would also teach them a
bit about writing and the parts of a story. So how can you turn an author visit
into something more for a teacher and her class? It’s something you should
think about before you've even published your book.
Fourth, know
the difference between a picture book that a parent reads to a child and a
picture book that a child reads on his or her own. The first can have longer
and more complicated words and sentence structure, but the second has to have
short and easy to read words and simple sentence structure. I
Love You the Purplest by Barbara M. Joosse is a good example of a book
that was meant to be read to a child. Green
Eggs and Ham by Dr. Seuss is a good example of a book that a child is
meant to read on his or her own.
Fifth, map
out your book so that you’ve worked out what text goes on what page.
CreateSpace prefers picture-books that have exactly 40 pages. Subtract the
interior title page and the copyright page, and that means ideally your story
should fill 34-38 pages. Pay attention to the rhythm between odd and even
pages. Unless your book is made up entirely of double-page spreads, odd pages
should go on the right, and even pages should go on the left after the reader
has flipped the page. This means that odd pages are great places to ask
questions, and even pages are great places to answer them. For example, on an
odd page it could say, “What should Gloria Gorilla wear to the ball?” The child thinks about it for a moment,
picturing a ball gown. The page is flipped, and . . . The child
giggles as she sees that Gloria Gorilla is wearing a swimsuit, or pajamas, or a
spacesuit, or pretty much anything that seems a silly answer to that question.
Study
hundreds and hundreds of modern picture books. Pay attention to what goes into
them, how many words they have, how the pictures tell the story, how they
appeal to both the adults that buy them and the kids the adults buy them for, the
length and complexity of the words and sentences they use, and how the story is
mapped out. Also ask yourself if this is a story that has been told before. If
so, what does your story offer that’s new? If not, why hasn’t a book like yours
been written before?
And finally,
when you’re sure you've written the story you wanted to write in the best way
possible, edit and edit and edit it some more. Get other people to look it over
for you. If you can, join a critique group for picture-book writers, get your
manuscript critiqued at a SCBWI (Society of
Children’s Book Writers & Illustrators) conference, or find someone nice
enough to critique it on Verla Kay’s Blue Boards, which are now the official SCBWI boards. Picture
books are very short, and every word has to be exactly right. There’s no room
for errors. And it helps to get a second pair of eyes to look it over. Of
course, you need to be open to honest feedback. Just remember it’s not about
you; it’s about making your story the best that it can be.
Once you're
done, put the text in the size and font choice that you want. I asked my
Facebook friends, who are mostly writers and illustrators, about recommended
font size. The consensus was that a 16-point font is best for picture books.
However, I found that was too small for the size I was planning to print the
finished book, which was 8.5” x 11”. I chose a 20-point font instead. I also
discovered that nowadays sans-serif fonts are considered the norm for picture
books, because they're easier to read in short passages, particularly for young
children. Helvetica is considered the best, but because I work on a PC, I chose
Arial, which is similar. And I chose Arial Rounded because that fit better with
the soft, rounded, and elephantine look I was going for in the book. I chose a
1.5 line spacing, because more distance between lines makes it easier to read;
and I chose not to paragraph indent, because there were too many paragraphs
that were made up of just one line. I also made sure that the final line of
each paragraph with more than one line had at least two words on it, so it
wouldn't look strange. I find it’s easier to format paragraph text in Word than
in a graphics program, like CorelDraw, so I did all of this in a Word file with
extra-wide margins. That way I could just copy and paste the text for each page
from Word directly into CorelDraw without having to make too many adjustments.
![]() |
The inside title page and the first two pages of Fay Fairy's Very BIG Problem. Notice how the title page can also be used to tell a part of the story. |
Of course,
this is only the part of the writing that involves the story. You’ll also need to write a great title, the blurb
(both for CreateSpace and the back of the book), your author bio (at least for CreateSpace,
if not for the last page of the book), the copyright information (look at other
books for ideas on how to do this), and a dedication or a whatever extra
materials you might want to include. Having all these bits of writing done in
advance can help make the final parts of creating a picture book and publishing
it with CreateSpace a lot easier.
![]() |
The copyright page from Fay Fairy’s Very BIG Problem. You can go to Copyright.Gov to get an official copyright, but don’t worry if you don’t have one: anything original you write belongs you the moment you write it down, whether you've purchased an official copyright or not. CreateSpace will provide you with the ISBN for your book, so it’s not necessary to purchase one if you publish with them. |
For more
information on writing picture books, I highly recommend Writing
with Pictures: How to Write and Illustrate Children’s Books by Uri Shulevitz.
Picture
Writing: A New Approach to Writing for Kids and Teens by Anastasia Suen
and The
Complete Idiot’s Guide to Publishing Children’s
Book by Harold Underdown are also great books that deal with the topic.
I also highly recommend Underdown’s fantastic website, The Purple Crayon, for all things related
to children’s book publishing. It’s just overflowing with useful information.
That takes
care of writing your picture book. In the next article in this series, we're
going to look at illustrating it. Hope to see you then!
Everything You Wanted to Know about Publishing a Picture Book (But Didn't Know Who to Ask):
Part 1—Introduction
Part 2—Writing
Part 3—Illustrating
Part 4—Publishing
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Everything You Wanted to Know About Publishing a Picture Book (But Didn’t Know Who to Ask): part 1 of 4
So I
recently published my first picture book, Fay
Fairy’s Very BIG Problem, and I learned a few things (or to put it another
way, I ran into a few big problems myself and was able to find out how to fix
them).
I figured it
would be a good idea to put together a series of articles about the experience,
since it doesn't seem anyone else has really done that. There are a million and
one blog posts about how to indie publish in general, but when it comes to publishing
picture books, the information seems to be scattered in little answers to
little questions all over the 'Net. This post will hopefully help me get it
right from the start next time, and hopefully it will also help anyone else
interested in indie publishing a picture book avoid some of the problems I ran
into.
First, why would you want to publish a picture book?
There are so
many good reasons not to publish a
picture book. Picture books are the most expensive books to create, because
full-color books cost more to print (and most picture books have to be full
color). If you’re not an illustrator, hiring a good one should cost you
minimally a hundred dollars per page. Minimally.
Per page. It can cost a lot more than
that for good art, and you want good art. There are just too many picture books
out there with bad art, and no one needs that.
So if you're
thinking of publishing a picture book because you think they're easy to write
and you can get your six-year-old to supply the illustrations,
well . . .
I'm not
saying you shouldn't, but don't do it thinking you're going to sell a thousand
or even ten copies. Do it because it sounds like a fun family project.
Otherwise, don’t do it unless you’re an illustrator yourself.
Okay, so
let’s say you're a writer-illustrator, like me. I was an editorial cartoonist,
a newspaper illustrator, a layout artist, an arts-and-entertainment writer, and
even a consumer columnist. Of course, you don’t have to have been all of that.
You just have to have some talent in writing and especially illustrating, and
you have to enjoy putting words together with illustrations. Illustrations are
more important to a picture book than writing, because you there are lots of
picture books that don’t have words or that have very few words; but there’s no
such thing as a picture book without illustrations or some sort. Let’s say you're
going at this with a realistic understanding of the rewards. You know you're
not going to sell a lot of copies. Sure, it might happen, but that's not your
expectation or your goal. You know your book will be competing against The Cat in the Hat, and Winnie the Pooh, and whoever Disney’s
latest princess is for a book buyer’s dollars. And you can’t expect to win
against that sort of competition.
So why are we doing this?
We're doing
this because professional picture-book writers and illustrators know that the
real money that’s to be made in picture books doesn't come from selling copies
of books; it comes from paid school and library visits. Professional
picture-book writers and illustrators also know that one leads to the other. Do
a reading at a library, and chances are that some of the parents will be
interested in buying copies of your book. Yes, there are author visits in
middle schools, and sometimes even in high schools, but it’s generally easier
to get gigs like this with picture books. It's also fun.
That was my
reason for deciding to publish a picture book after having published four
novels for kids, teens, and adults who like books for kids and teens. I wanted
something for a younger age group; I wanted something for library visits,
school visits, and parents with small children at street fairs. And I
understand I’m still not finished, because during the last street fair I
participated in, I met some kids and parents who were looking for early chapter
books, the kind of thing suitable for third grade. I actually have one of those
I started to work on, Gloria Turkey:
Biggest Bird on Broadway, a funny tall tale about the creation of the first
Macy’s Thanksgiving Day Parade. It’s on the backburner (along with several
other books), because it will require a hundred or so more illustrations than I've
already put into it (about 50 or 60). But at least I've now expanded my
potential audience with my first picture book.
Getting back
on topic, let’s say you have what it takes to make a picture book, and you’re
going into this with reasonable expectations. Since youve decided to go it on
your own, the first thing you’re going to want to do is find a service that
will print and distribute your books.
I picked
CreateSpace for Fay Fairy’s Very BIG
Problem.
Why CreateSpace?
CreateSpace and Lightning Source are
the two most popular printers for indie published books. CreateSpace belongs to
Amazon, which makes it super easy to get
your book published with them available on Amazon. Lightning Source belongs to Ingram, which is one of
the world’s largest distributors of books to schools, libraries, and
brick-and-mortar bookstores, which means that using Lightning Source makes it
easier to get your books into schools, libraries, and brick-and-mortar bookstores.
I use Lightning Source for my hard cover books, because CreateSpace has yet to
offer hardcovers as an option; but I use CreateSpace for everything else
because it’s just easier to work with—and it’s free.
“Easier,” however,
doesn't mean trouble-free, hence the problems I ran into and the need for this
series.
Okay, so now
you know the why, who, and where. The next article in this series will deal
with the most important question: how? The next article will be all about
writing a picture book for publication. Don’t miss it!
Everything You Wanted to Know about Publishing a Picture Book (But Didn't Know Who to Ask):
Part 1—Introduction
Part 2—Writing
Part 3—Illustrating
Part 4—Publishing
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Friday, April 20, 2012
Pinterest for writers and illustrators, part two--Pinterest and copyrights
I'm seeing a lot of comments on the web from writers, illustrators and other artists who are scared about Pinterest when it comes to copyright violation. Let me put your minds at ease.
Pinterest users don't "steal" pins. Each pin leads back to its origin. That makes it free advertising. Why post something on your blog if you don't want people to view it? Why offer a poster for sale if you don't want someone to buy it? Why offer a book on Amazon if you don't want people to know about it and buy it? Pinterest can only help creative people. It gives Pinterest users a chance to say, "I love this. You should check this out." Why would creative people fight against that? If you really don't want people to know or talk about your work, you shouldn't publish it on your blog or anywhere else.
Pinterest only lets you pin things from public places on the web. You can't, for example, pin something from Facebook, because that might be private. But what if you're not the person who made your work public? What if someone stole it and posted it to his blog without permission? If so, your problem is with the original blogger, not with Pinterest. If anything, Pinterest might make it easier to find that blogger, because the pin will lead back to his blog.
In short, Pinterest is only a good thing for creative people, particularly visual artists. It makes it easier for people to not only talk about your work and discover it but to immediately access your blog or a place on the web where they can purchase your work.
Pinterest users don't "steal" pins. Each pin leads back to its origin. That makes it free advertising. Why post something on your blog if you don't want people to view it? Why offer a poster for sale if you don't want someone to buy it? Why offer a book on Amazon if you don't want people to know about it and buy it? Pinterest can only help creative people. It gives Pinterest users a chance to say, "I love this. You should check this out." Why would creative people fight against that? If you really don't want people to know or talk about your work, you shouldn't publish it on your blog or anywhere else.
Pinterest only lets you pin things from public places on the web. You can't, for example, pin something from Facebook, because that might be private. But what if you're not the person who made your work public? What if someone stole it and posted it to his blog without permission? If so, your problem is with the original blogger, not with Pinterest. If anything, Pinterest might make it easier to find that blogger, because the pin will lead back to his blog.
In short, Pinterest is only a good thing for creative people, particularly visual artists. It makes it easier for people to not only talk about your work and discover it but to immediately access your blog or a place on the web where they can purchase your work.
Wednesday, April 18, 2012
What Pinterest Has to Offer Writers and Illustrators
I like Pinterest. It's visual, girly and intuitive, which works very well for me. A lot of my fellow writers and illustrators, though, want to know what Pinterest has to offer them. They're already spread thin with Facebook, Twitter, and Google+. Why join another social media outlet?
Pinterest has so much to offer if you use it right. I'll get to that in a moment, but first I need to explain what Pinterest is and who uses it.
Pinterest is used mostly by girls and women, and their main interests are shopping; beautiful things, people, and places; pop culture; and cooking, design and D.I.Y. projects.
Pinterest is a visual cross between Twitter and Facebook. Like Facebook, you can share, like and comment on images, and you can see the comments others have made. Like Twitter, you don't have to follow someone to see their posts or their boards, and there's a search engine that lets you find images by topic. Another thing, unfortunately, that has carried over from Twitter and Facebook is spam. You just can't escape it nowadays. Pinterest is in its beta stage right now, so the only way to join is to get an invitation, which is easy to do through your Twitter and Facebook friends. Once you join, Pinterest will ask you if you want to follow the boards of your Facebook or Twitter friends, which is an easy way to find things you want to repin (provided your friends have the same interests).
Pinterest also has categories of topics. "Geek," for example, is one of my favorite topics. Some people like to have boards that are all based around one color. I have a board that's only on chocolate. I find images for it by searching for chocolate, although sometimes I'll search websites for chocolate and pin images from them. Since I'm interested in writing, books, and cover design, I also have boards on those topics.
Here's a link to all of my boards in Pinterest: http://pinterest.com/shevistories/
People can follow individual boards. They don't have to follow all of a person's boards. There are some people, for example, who only follow my Chocolate Love board. If you're a writer, I suggest you follow my On Writing and Dream boards. I think you'll find them inspirational. Designers might be interested in my board on Well Designed Book Covers.
So how have I seen writers and illustrators use Pinterest?
In short, Pinterest is another way--a visual way--to connect with readers and colleagues. It's girly, which tends to make it nicer, but there's also a popularity aspect.
If you want people to go to your blog, post the image first on your blog and then pin it on a board in Pinterest.
If your book is on sale, make sure to to pin the image of the cover from the store where it can be bought at a lower price.
But above all, don't act like a spammer. Act like a real person who truly likes the same things Pinterest users like. Create a lot of boards, so Pinterest users can get a sense of who you are and why they might like to read your books.
What about you? Are you using Pinterest? If so, what do you like to pin and repin? If not, why not? I'd love to hear from you, so please post your thoughts on Pinterest below.
Pinterest has so much to offer if you use it right. I'll get to that in a moment, but first I need to explain what Pinterest is and who uses it.
Pinterest is used mostly by girls and women, and their main interests are shopping; beautiful things, people, and places; pop culture; and cooking, design and D.I.Y. projects.
Pinterest is a visual cross between Twitter and Facebook. Like Facebook, you can share, like and comment on images, and you can see the comments others have made. Like Twitter, you don't have to follow someone to see their posts or their boards, and there's a search engine that lets you find images by topic. Another thing, unfortunately, that has carried over from Twitter and Facebook is spam. You just can't escape it nowadays. Pinterest is in its beta stage right now, so the only way to join is to get an invitation, which is easy to do through your Twitter and Facebook friends. Once you join, Pinterest will ask you if you want to follow the boards of your Facebook or Twitter friends, which is an easy way to find things you want to repin (provided your friends have the same interests).
Pinterest also has categories of topics. "Geek," for example, is one of my favorite topics. Some people like to have boards that are all based around one color. I have a board that's only on chocolate. I find images for it by searching for chocolate, although sometimes I'll search websites for chocolate and pin images from them. Since I'm interested in writing, books, and cover design, I also have boards on those topics.
Here's a link to all of my boards in Pinterest: http://pinterest.com/shevistories/
People can follow individual boards. They don't have to follow all of a person's boards. There are some people, for example, who only follow my Chocolate Love board. If you're a writer, I suggest you follow my On Writing and Dream boards. I think you'll find them inspirational. Designers might be interested in my board on Well Designed Book Covers.
So how have I seen writers and illustrators use Pinterest?
- First, keep a board on books in your genre to attract readers of your genre. If you write dystopian, for example, posting your book next to a lot of pictures of The Hunger Games is not a bad idea. Post your book's cover and write a little about your book, using keywords to make it easy for Pinterest's search engine to find it.
- Also announce if your book is on sale (remember that shopping is a major interest in Pinterest). Keep boards of things you find interesting, inspirational, and so on. Perhaps others will find them interesting and inspirational too.
- Follow the boards of your followers that you find interesting.
- Comments on images you find interesting, but please don't spam or overtly self-promote.
- Some writers like to post images of actors and places that fit their book or WIP. I have a board of images connected to Ride of Your Life. It's not a very popular board, but who knows? Maybe it will attract people in the summer when they're looking for amusement parks and roller coasters.
In short, Pinterest is another way--a visual way--to connect with readers and colleagues. It's girly, which tends to make it nicer, but there's also a popularity aspect.
![]() |
Like me, tweet me, share me, PIN ME! |
If you want people to go to your blog, post the image first on your blog and then pin it on a board in Pinterest.
If your book is on sale, make sure to to pin the image of the cover from the store where it can be bought at a lower price.
But above all, don't act like a spammer. Act like a real person who truly likes the same things Pinterest users like. Create a lot of boards, so Pinterest users can get a sense of who you are and why they might like to read your books.
What about you? Are you using Pinterest? If so, what do you like to pin and repin? If not, why not? I'd love to hear from you, so please post your thoughts on Pinterest below.
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Thursday, May 05, 2011
"Where do illustrations come from?"
It might seem like magic, but it's not. Illustrating is a process, very much like writing. There are many ways to do it. Here's one of them:
1. Find a scene in the text to illustrate. I decided to add one illustration to every chapter in Dan Quixote, so I went through the book and copied and pasted scenes I thought would make good illustrations into a single file. Sometimes I picked more than one scene in a chapter, so I could change my mind later.
2. Draw character sketches. This helps make it easier to be consistent when you're drawing more than one illustration with the same character. It's even better if you can draw the same character in different poses. Find places in the text where the character is described, so the drawing fits the words. With Dan Quixote, I drew the cover first. This showed me what all the main characters looked like.
3. Start sketching thumbnails of the scene. Make these the simplest of outlines, with stick figures and so on Try to look at it from different angles. Work out the vanishing point or points. Don't settle for the first thumbnail, because the next one or the one after that could be even better. Here are two thumbnail sketches for one of the illustrations in this book.
I chose to use the angle at the top left, because it seemed more playful and open. The characters' world seems to go on forever, which is what I want for this scene, that sense of endless possibility.
4. Make an enlarged copy of your chosen thumbnail sketch, either by hand or with a copier. I used my multifunction printer.
I then used an improvised "lightbox" (in this case, placing the copy on a window in daylight and placing a piece of drawing paper over it) to trace the outline of that enlarged copy.
5. Start to sketch in the details. You'll note it says "night sky" where the sky is meant to go. I often mark large spaces that will be colored in black with an X. Draw in guidelines (for example, where the edge of the picnic table is hidden by the characters' legs), skeletal lines and so on.
6. Ask yourself if you're happy with it. If not, why not, and what can you do to fix it? I soon realized the important elements in this drawing were still too small, so I enlarged this drawing too.
7. Add the finishing touches, Play around with texture. This is all in pencil, so nothing is final until it's inked. Even then there are ways to fix mistakes, but it's easier at this stage. When you're satisfied, ink the lines you want to use while ignoring the ones you don't. Erase the pencil outline. Now scan your drawing, and unless you see something that still needs changing, you're done! Here's the finished drawing.
You might notice there are some significant differences between the preliminary sketches and the final one. I relocated the trees on the right, and Sandy's feet are closer to her body. You notice things at each stage you want to fix. (Actually, I just noticed the arm Dan is leaning on should be longer. Oh, well, too late to change that now.)
8. Make last minute corrections. Computers can make this a lot easier provided you have the right software and hardware. I use Corel PhotoPaint (which is a part of CorelDraw), and I like it, but I haven't got used to using a tablet, and working with a mouse is even worse. That's why I'd rather do my sketches by hand and scan them in. Maybe one day I'll be able to afford a Cintiq tablet or a touch-screen computer, so I can see what I'm doing while I'm doing it.
And that's it. The most important thing to remember is to have fun.
1. Find a scene in the text to illustrate. I decided to add one illustration to every chapter in Dan Quixote, so I went through the book and copied and pasted scenes I thought would make good illustrations into a single file. Sometimes I picked more than one scene in a chapter, so I could change my mind later.
2. Draw character sketches. This helps make it easier to be consistent when you're drawing more than one illustration with the same character. It's even better if you can draw the same character in different poses. Find places in the text where the character is described, so the drawing fits the words. With Dan Quixote, I drew the cover first. This showed me what all the main characters looked like.
3. Start sketching thumbnails of the scene. Make these the simplest of outlines, with stick figures and so on Try to look at it from different angles. Work out the vanishing point or points. Don't settle for the first thumbnail, because the next one or the one after that could be even better. Here are two thumbnail sketches for one of the illustrations in this book.
I chose to use the angle at the top left, because it seemed more playful and open. The characters' world seems to go on forever, which is what I want for this scene, that sense of endless possibility.
4. Make an enlarged copy of your chosen thumbnail sketch, either by hand or with a copier. I used my multifunction printer.
I then used an improvised "lightbox" (in this case, placing the copy on a window in daylight and placing a piece of drawing paper over it) to trace the outline of that enlarged copy.
5. Start to sketch in the details. You'll note it says "night sky" where the sky is meant to go. I often mark large spaces that will be colored in black with an X. Draw in guidelines (for example, where the edge of the picnic table is hidden by the characters' legs), skeletal lines and so on.
6. Ask yourself if you're happy with it. If not, why not, and what can you do to fix it? I soon realized the important elements in this drawing were still too small, so I enlarged this drawing too.
7. Add the finishing touches, Play around with texture. This is all in pencil, so nothing is final until it's inked. Even then there are ways to fix mistakes, but it's easier at this stage. When you're satisfied, ink the lines you want to use while ignoring the ones you don't. Erase the pencil outline. Now scan your drawing, and unless you see something that still needs changing, you're done! Here's the finished drawing.
You might notice there are some significant differences between the preliminary sketches and the final one. I relocated the trees on the right, and Sandy's feet are closer to her body. You notice things at each stage you want to fix. (Actually, I just noticed the arm Dan is leaning on should be longer. Oh, well, too late to change that now.)
8. Make last minute corrections. Computers can make this a lot easier provided you have the right software and hardware. I use Corel PhotoPaint (which is a part of CorelDraw), and I like it, but I haven't got used to using a tablet, and working with a mouse is even worse. That's why I'd rather do my sketches by hand and scan them in. Maybe one day I'll be able to afford a Cintiq tablet or a touch-screen computer, so I can see what I'm doing while I'm doing it.
And that's it. The most important thing to remember is to have fun.
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