I
wholeheartedly agree, Alice.
I love good
dialogue.
I love
reading it, and I love writing it.
It’s one of the best compliments I can receive when people tell me how great I am at capturing a character’s voice. Readers have said that about the way I write Josh in Ride of Your Life and Gilbert Garfinkle in Why My Love Life Sucks . They’ve even said that about Mordek, the villain in Toren the Teller's Tale .
It’s one of the best compliments I can receive when people tell me how great I am at capturing a character’s voice. Readers have said that about the way I write Josh in Ride of Your Life and Gilbert Garfinkle in Why My Love Life Sucks . They’ve even said that about Mordek, the villain in Toren the Teller's Tale .
I like
writing dialogue—as well as internal monologue—because it’s the closest I can
get to when I was a kid using little figurines and a bunch of little toys to
create little worlds and make up little stories. Sometimes, I created the
stories with my sister and my brothers, sometimes my cousins or my friends. It
was fun because I could be anything I wanted to be and do anything I wanted to
do. I could be a princess or a pirate or a dog, or even a princess pirate dog.
I could sail the seas, and I could ride winged horses to adventures.
Who wouldn’t love that?
Who wouldn’t love that?
So I
approach writing dialogue with the same sense of fun, the same sense of joy at
playing pretend.
In a way,
that makes it difficult for me to teach someone else how to write dialogue. How
do you teach the idea that this is supposed to be fun? How do you get someone back
to the same place that they were when they were little kids playing pretend?
I
honestly don’t have the answers to these questions.
What I can
do is tell you where a lot of writers go wrong.
First, I see
a lot of writers trying to use dialogue to do things, and that’s a huge
mistake. A character should never say things a person like that in that
situation wouldn’t say.
For example,
lots of writers will write a piece of dialogue like, “It sure is raining, Jill.
It is a shame that we arranged to get together with Amy and Paul at the picnic
ground by the lake to talk about finding a new coach for the Beagles, the
junior baseball team that our sons and Paul’s daughter belong to. I am worried
we might get wet.”
What’s wrong
with this? So many things.
First off,
most people rarely address each other by name. Politicians and slimy
salespeople do, but if your character isn’t one or the other, keep it at a
minimum.
Second,
people usually don’t talk about things that are obvious, like the fact that
it’s raining would be to the characters having the conversation. Yes, sometimes
we do. It’s small talk. But small talk is boring, and your characters shouldn’t
be boring, so don’t do it.
Third,
people talk in contractions, so it should be “it’s,” not “it is.”
Fourth, a lot of normal conversation is understood. If this character and Jill have already arranged what they’re going to do, with whom, and where, they aren’t going to be bringing it up in conversation. The actual conversation would probably be more like this: “Hi, Jill.” “Harry.” “Ready to go to the park?” “I don’t know, what with this rain. Maybe we should call them and change it.” “Nah, it’ll be fine.” See? There’s a lot that goes unsaid, because it’s redundant.
Fifth,
people mostly talk in short pieces, like under twenty words at a time. This is
a part of the give and take of a conversation. Sure, sometimes people have
longer things to say, and your characters should—but to the most part only when
they really have something that needs a lot of words to say. Or if your
character likes to talk a lot. Or if your character is telling a story. But
that’s pretty much it.
And last,
people usually don’t say how they feel, not like this at least. Okay, maybe
they do on Facebook, but that’s different. The buttons for how you’re feeling are
right there. But in a real conversation, Harry would be expressing his concerns,
rather than his feelings of concern. Not
“I’m worried we might get wet,” but maybe “maybe getting together outdoors wasn’t
such a good idea.”
So why do so
many writers get this wrong?
Except for
contractions, which some writers avoid because they’re intent on following
their English teacher’s rules instead of what common sense tells them, writers
make most of these mistakes while trying to make dialogue do double duty.
For example,
“I need a way to let the reader know who’s talking, so I’ll have the character
address the other character by name. That way the reader will know it’s Harry,
not Jill. And I don’t want to show the scene where the characters arrange to
meet, so instead I’ll have Harry tell the reader what happened. And if I’m
already doing that, I’ll have Harry mention the weather.”
Yeah, no.
Don’t do that.
What you
want to do is to attempt to replicate how a real-life version of this character
would naturally speak, although probably with less stuttering, ums, and likes
than many of us tend to have in normal conversation.
So how do
you do that?
By paying
close attention to how people really talk.
Of course,
you can do this by paying attention to how the people around you talk. But you
can also pay close attention to how people talk in YouTube videos or on the
news or on reality TV shows. And you can learn from those who are already experts
at writing dialogue. That doesn’t just mean in books. All mediums with dialogue—from
plays to movies to TV shows—have people who are great at writing dialogue. I’m
a fan of pretty much anything written by Joss Whedon or Steve Moffat. They are
both geniuses at creating characters and writing dialogue.
Bad
dialogue, by the way, isn't just a sin of fiction writing. Once you start to pay
close attention, you’ll notice it in movies and TV shows. Some comic book
writers are guilty of it, too. Acknowledging
that there’s a problem is the first step to fixing it.
Of course,
there are more steps to take after that, but it’s a start.
And now it’s
time to play pretend.